Module Introduction to Dynamic Programming (Part two)

Introduction to Dynamic Programming (Part two)

Problems

Sake game 377 / 402 900
Coins 522 / 549 900
Coins 2 438 / 461 1000
Game on array 331 / 349 1100
Longest increasing subsequence 2 382 / 405 1100
Convolution 259 / 301 1200
Regular bracket sequence 267 / 290 1200
Faulty addition 188 / 201 1300
Weird bank 204 / 211 1300
Delete operation 207 / 265 1400
Palindromize 200 / 204 1400
Color ribbon 136 / 191 1400
Unique subsequences 195 / 226 1500
Unique subsequences 2 133 / 158 1500
Cow exhibition 102 / 123 1500
Knapsack 3 178 / 209 1600
Compressing array 103 / 119 1600
Regular bracket sequence 2 90 / 108 1600
Maximum path 3 85 / 99 1600
Concating substring 60 / 74 1600
Soil 81 / 93 1700
Stacking boxes 86 / 113 1700
String transformation 67 / 78 1800
Palindromic quadruple 56 / 74 1900
Finding teammates 14 / 16 1900