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Module Flow
Flow
**Frequency: 1/10** Quite an interesting way to solve some certain optimization problems.
Resources
- [CP Algorithms: Maximum flow - Ford-Fulkerson and Edmonds-Karp](https://cp-algorithms.com/graph/edmonds_karp.html)
Problems
Maximum Flow
55 / 66
1500
Chores 3
28 / 38
1600
Brewing potion 7
7 / 9
1900
Selling potion
5 / 9
2000
Build the board
2 / 12
2100
Graph
Flow
Heuristic
Introduction to Heuristic
Dynamic Programming
Dynamic Programming Optimizations
Tree
Centroid Decomposition
Math
Game theory
Number theory
Group theory
Geometry
Convex Hull Trick / Li Chao tree